split up game code using new es5 syntax or whatever

This commit is contained in:
biglyderv 2024-09-29 02:27:44 -04:00
parent 458296cd59
commit 6920dd9d77
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GPG key ID: 33AC87E9ACE66954
5 changed files with 93 additions and 82 deletions

24
common/game_basic.js Normal file
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@ -0,0 +1,24 @@
class GameBasic {
constructor() {
let player = new Player(true);
let entities = [player];
for (let i = 0; i < 50; i++) {
entities.push(new Player())
}
this.player = player;
this.entities = entities;
}
main() {
let { entities } = this;
for (let ent of entities) {
ent.handleTick(this);
}
}
init() {
let that = this;
setInterval(function () { that.main() }, 1000 / 60);
}
}

View file

@ -4,6 +4,8 @@ import expressW from "express-ws";
var app = express(); var app = express();
expressW(app); expressW(app);
app.use('/js',express.static('./common'));
app.use(express.static('./static')); app.use(express.static('./static'));
app.ws('/', function (ws, req) { app.ws('/', function (ws, req) {

View file

@ -21,6 +21,7 @@
</div> </div>
</section> </section>
<script src='js/player.js'></script> <script src='js/player.js'></script>
<script src='js/game_basic.js'></script>
<script src='js/index.js'></script> <script src='js/index.js'></script>
</body> </body>

View file

@ -4,7 +4,10 @@ const assets = [
'assets/head.svg', 'assets/head.svg',
]; ];
function Game() { class Game extends GameBasic {
constructor() {
super();
let assetsIn = {}; let assetsIn = {};
for (let asset in assets) { for (let asset in assets) {
@ -13,36 +16,14 @@ function Game() {
} }
let canvas = document.querySelector("#canvas"); let canvas = document.querySelector("#canvas");
let player = new Player(true);
let entities = [player];
for (let i = 0; i < 50; i++) {
entities.push(new Player())
}
canvas.width = canvas.height = cs; canvas.width = canvas.height = cs;
this.canvas = canvas; this.canvas = canvas;
this.ctx = canvas.getContext("2d"); this.ctx = canvas.getContext("2d");
this.assetsIn = assetsIn; this.assetsIn = assetsIn;
this.player = player;
this.entities = entities;
}
Game.prototype.main = function () {
let { entities, player } = this;
if (player.health <= 0) {
return;
} }
render () {
for (let ent of entities) {
ent.handleTick(this);
}
}
// todo: move into its own file
Game.prototype.render = function () {
let { ctx, assetsIn, entities, player } = this; let { ctx, assetsIn, entities, player } = this;
ctx.clearRect(0, 0, cs, cs); ctx.clearRect(0, 0, cs, cs);
@ -67,20 +48,18 @@ Game.prototype.render = function () {
if (player.health <= 0) { if (player.health <= 0) {
ctx.fillStyle = 'rgba(0,0,0,0.5)'; ctx.fillStyle = 'rgba(0,0,0,0.5)';
ctx.fillRect(0,0,cs,cs); ctx.fillRect(0, 0, cs, cs);
ctx.fillStyle = 'rgb(255,255,255)'; ctx.fillStyle = 'rgb(255,255,255)';
ctx.textAlign = "center"; ctx.textAlign = "center";
ctx.textBaseline = "middle"; ctx.textBaseline = "middle";
ctx.font = "bold 48px sans-serif"; ctx.font = "bold 48px sans-serif";
ctx.fillText('You died! Click to respawn',cs/2,cs/2); ctx.fillText('You died! Click to respawn', cs / 2, cs / 2);
} }
} }
ui() {
Game.prototype.ui = function() {
document.querySelector('.ui-text').textContent = `HP: ${this.player.health}` document.querySelector('.ui-text').textContent = `HP: ${this.player.health}`
} }
click() {
Game.prototype.click = function () {
let { player } = this; let { player } = this;
if (player.health <= 0) { if (player.health <= 0) {
@ -88,12 +67,17 @@ Game.prototype.click = function () {
} else { } else {
player.bump(); player.bump();
} }
}
init(){
super.init();
setInterval(function () { game.render() }, 1000 / 60);
setInterval(function () { game.ui() }, 1000 / 10);
}
} }
var game = new Game(); var game = new Game();
setInterval(function () { game.main() }, 1000 / 60); game.init();
setInterval(function () { game.render() }, 1000 / 60);
setInterval(function () { game.ui() }, 1000 / 10);
game.canvas.onclick = () => game.click(); game.canvas.onclick = () => game.click();