better logging
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parent
d9daef380e
commit
13cd3db387
3 changed files with 22 additions and 8 deletions
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@ -34,7 +34,7 @@ class Player {
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];
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this.legalProps = [
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'vel', 'dir', 'camera', 'ticks', 'isMenu', 'r'
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'vel', 'dir', 'camera', 'ticks', 'isMenu', 'r', 'ref'
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];
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}
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bump() {
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@ -44,8 +44,6 @@ class Player {
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player.dir *= -1;
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}
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console.log(player.ticks)
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player.vel.x *= 0.3;
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player.vel.y *= 0.3;
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@ -113,6 +111,7 @@ class Player {
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target.vel.y += (target.pos.y - ent.pos.y) * 0.1;
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if (target.health <= 0 && oldHealth > 0) {
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console.log(`Player ${target.you} died to a player ${ent.you}`);
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ent.headCount++;
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}
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}
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11
index.js
11
index.js
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@ -25,7 +25,7 @@ app.ws('/', function (ws, req) {
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ws.ent = player;
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// This will only work under NGINX.
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console.log(`A player ${player.you} joined under IP ${req.headers["x-real-ip"]}`)
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console.log(`Player ${player.you} joined under IP ${req.headers["x-real-ip"]}`)
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ws.on('message', function message(msg) {
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let data = {};
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@ -49,12 +49,17 @@ app.ws('/', function (ws, req) {
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let you2 = newEnt.you;
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if (you != you2) {
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console.log(`A player ${you} now identifies as ${you2}`);
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console.log(`Player ${you} now identifies as ${you2}`);
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}
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if (newEnt.ref) {
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console.log(`Player ${you2} discovered this game from ${newEnt.ref}`);
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newEnt.ref = undefined;
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}
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})
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ws.on('close', function () {
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console.log(`A player ${game.entities[playerI].you} left`);
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console.log(`Player ${game.entities[playerI].you} left`);
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ws.active = false;
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player.health = -1;
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})
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@ -135,9 +135,15 @@ class Game extends GameBasic {
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this.sync();
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}
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}
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sync() {
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sync(first = false) {
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let { player } = this;
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if (first) {
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player.ref = new URL(window.location).searchParams.get('ref') || 'nobody';
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} else {
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player.ref = false;
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}
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this.ws.send(JSON.stringify(player.legalProps.map(prop => player[prop])));
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}
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recv({ data }) {
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@ -215,8 +221,12 @@ class Game extends GameBasic {
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this.ws.addEventListener('message', function (e) { that.recv(e) });
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this.ws.addEventListener('open', function () {
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that.sync(true);
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setInterval(function () { that.sync() }, 1000 / 5);
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})
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setInterval(function () { that.render() }, 1000 / 60);
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setInterval(function () { that.sync() }, 1000 / 5);
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game.canvas.onclick = () => that.click();
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}
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