unibutton/js/player.js

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JavaScript
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function Player() {
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let pos = { x: Math.random() * 5000 - 50, y: Math.random() * 5000 - 50 };
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let camera = { x: -pos.x, y: -pos.y };
let vel = { x: 0, y: 0 };
this.camera = camera;
this.pos = pos;
this.vel = vel;
this.rot = 0;
this.dir = 1;
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this.ticks = 0;
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this.health = 100;
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}
Player.prototype.bump = function () {
let player = this;
if (player.ticks < 10) {
player.dir *= -1;
}
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player.vel.x *= 0.3;
player.vel.y *= 0.3;
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player.vel.x += Math.sin(player.rot) * 12;
player.vel.y -= Math.cos(player.rot) * 12;
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player.ticks = 0;
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}