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import Player from "./player.js";
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import GameBasic from "./game_basic.js";
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2024-11-25 14:14:20 -05:00
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const cs = 1024;
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const assets = [
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'assets/player.svg',
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'assets/head.svg',
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];
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2024-11-25 14:14:20 -05:00
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class Game extends GameBasic {
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constructor() {
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super();
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let assetsIn = {};
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for (let asset in assets) {
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assetsIn[asset] = new Image();
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assetsIn[asset].src = assets[asset];
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}
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let canvas = document.querySelector("#canvas");
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canvas.width = canvas.height = cs;
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this.canvas = canvas;
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this.ctx = canvas.getContext("2d");
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this.assetsIn = assetsIn;
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}
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render() {
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let { ctx, assetsIn, entities, player } = this;
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ctx.clearRect(0, 0, cs, cs);
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ctx.save();
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ctx.translate(player.camera.x + cs / 2, player.camera.y + cs / 2);
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for (let ent of entities) {
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if (ent.health <= 0) continue;
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ctx.save();
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ctx.translate(ent.pos.x, ent.pos.y);
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ctx.rotate(ent.rot);
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ctx.drawImage(assetsIn[1], -64 / 2, -128, 64, 128);
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ctx.restore();
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ctx.drawImage(assetsIn[0], ent.pos.x - 64 / 2, ent.pos.y - 64 / 2, 64, 64);
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ctx.fillStyle = ent.you.split('-')[0];
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ctx.strokeStyle = "rgb(255,255,255)";
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ctx.lineWidth = "8";
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ctx.textAlign = "center";
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ctx.textBaseline = "bottom";
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ctx.font = "bold 16px sans-serif";
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let args = [`HP: ${ent.health} KO: ${ent.headCount} XY: ${Math.round(ent.pos.x)}, ${Math.round(ent.pos.y)}`, ent.pos.x, ent.pos.y - 64 / 2];
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ctx.strokeText(...args);
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ctx.fillText(...args);
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}
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ctx.restore();
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if (player.health <= 0) {
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ctx.fillStyle = 'rgba(0,0,0,0.5)';
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ctx.fillRect(0, 0, cs, cs);
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ctx.fillStyle = 'rgb(255,255,255)';
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ctx.textAlign = "center";
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ctx.textBaseline = "middle";
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ctx.font = "bold 48px sans-serif";
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ctx.fillText('You died! Click to respawn', cs / 2, cs / 2);
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}
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}
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click() {
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let { player } = this;
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if (player.health <= 0) {
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this.ws = new WebSocket(window.location.href);
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this.player = new Player(false, true);
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this.entities.push(this.player);
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} else {
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player.bump();
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}
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}
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sync() {
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let { player } = this;
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let { vel, dir, you } = player;
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this.ws.send(JSON.stringify({ vel, dir, you }));
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}
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recv({data}) {
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let {player} = this;
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let you = player.you;
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let entList = JSON.parse(data);
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entList = entList.map(x => {
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x.handleTick = Player.prototype.handleTick;
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return x;
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})
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let matchingPlayer = entList.filter(x => x.you == you)
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this.player = Object.assign(this.player || new Player(false,false),matchingPlayer[0]);
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this.entities = entList;
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if (this.entities.length == 0) this.entities = [this.player];
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}
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init() {
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super.init();
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let that = this;
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this.ws = new WebSocket(window.location.href);
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this.ws.addEventListener('message',function(e) { that.recv(e) });
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setInterval(function () { that.render() }, 1000 / 60);
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setInterval(function () { that.sync() }, 1000 / 20);
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game.canvas.onclick = () => that.click();
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}
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}
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var game = new Game();
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game.init();
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