nothing-simulator/docs/js/upgrade.js

81 lines
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1.8 KiB
JavaScript

let exec = {};
exec.doNothing = function() {
}
exec.intersectThings = function() {
}
exec.addCube = function () {
cubePos.push([Math.random() * 1000 - 500, Math.random() * 1000 - 500, Math.random() * 30 - 200,
Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1
])
}
upgrades = [
{
'name': 'Set',
'price': 30,
'exec': 'addCube',
'desc': 'Clicks and waiting generate more nil'
},
{
'name': 'Union',
'price': 1000,
'exec': 'doNothing',
'desc': 'Earlier-bought Sets are more powerful'
},
{
'name': 'Intersection',
'price': 1000,
'exec': 'intersectThings',
'desc': 'Sets become easier to click'
}
];
let hud2 = document.querySelector('.hud');
function updateText(button, price, name, cc) {
button.textContent = `Buy ${name} (${cc}x) for ${price} nil`
}
for (let upgrade of upgrades) {
let button = document.createElement("div");
button.classList.add('item');
let cc = counts[upgrade.exec];
if (!counts[upgrade.exec]) cc = counts[upgrade.exec] = 0;
let price = upgrade.price * (1.02 ** cc);
updateText(button, price, upgrade.name, cc);
hud2.appendChild(button);
button.addEventListener('click', () => {
if (nothingness < price) return;
counts[upgrade.exec]++;
cc = counts[upgrade.exec];
price = upgrade.price * (1.02 ** counts[upgrade.exec]);
nothingness -= price / 1.02;
updateText(button, price, upgrade.name, cc);
exec[upgrade.exec]();
})
let desc = document.createElement('div');
desc.classList.add('desc');
desc.textContent = upgrade.desc;
hud2.appendChild(desc);
}
let cubesI = (counts.addCube || 0) * 1;
for (let i = 0; i < cubesI; i++) {
exec.addCube();
}