diff --git a/docs/index.html b/docs/index.html
index 944a87e..60c32aa 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -39,7 +39,7 @@
gl_FragColor = vec4(b_position.xyz*0.1,1) * 0.2 + vec4(0.3,0.3,0.3,1) * 0.8;
return;
}
- float dist = (log(distance(b_position.xy,vec2(0.0))) - size_thing + dist_thing) / log(2.0) * 0.1;
+ float dist = (log(distance(b_position.xy,vec2(0.0))) - size_thing) / log(2.0) * 0.1;
gl_FragColor = vec4((mod(dist,0.1) - 0.1 + 0.1 * dist_thing) * 50.0 * vec3(1,1,1),1); // return redish-purple
}
diff --git a/docs/js/index.js b/docs/js/index.js
index 9cd7050..c568207 100644
--- a/docs/js/index.js
+++ b/docs/js/index.js
@@ -116,7 +116,10 @@ function renderThing() {
hud.textContent = `${Math.floor(nothingness * 100) / 100} nil; ${Math.floor((nGain + getBonus) * 60 * 100) / 100} nil/sec`
gl.uniform1f(sizeBuffer, -Math.log(nothingness));
- gl.uniform1f(distBuffer, 0.1 + 3 * nGain / (nGain + nothingness));
+
+ let am = (nGain + getBonus) / (nGain + getBonus + nothingness);
+ am = am ** (0.3);
+ gl.uniform1f(distBuffer, 0.1 + 1.2 * am);
gl.uniform1i(fgBuffer, false);
var primitiveType = gl.TRIANGLES;
@@ -124,8 +127,8 @@ function renderThing() {
var count = 6;
gl.drawArrays(primitiveType, offset, count);
- let sizes = (nGain + 1) / (nothingness + 1) * 1000000 / (cubePos.length+30);
- sizes = Math.pow(sizes,0.3);
+ let sizes = (nGain + 1) / (nothingness + 1) * 1000000 / (cubePos.length + 30);
+ sizes = Math.pow(sizes, 0.3);
if (sizes > 10) sizes = 10;
positions = MDN.createCubeData(sizes, sizes, sizes);
diff --git a/docs/js/upgrade.js b/docs/js/upgrade.js
index 8b81757..173d3f9 100644
--- a/docs/js/upgrade.js
+++ b/docs/js/upgrade.js
@@ -8,7 +8,7 @@ exec.addCube = function () {
upgrades = [
{
'name': 'Set',
- 'price': 100,
+ 'price': 30,
'exec': 'addCube',
'desc': 'Clicks and waiting generate more nil'
}