Slight cleanup, switched from WASD to touch controls

This commit is contained in:
malloc62 2023-01-18 17:57:18 -05:00
parent e620de66cc
commit 4e606b3669
4 changed files with 37445 additions and 107 deletions

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@ -1,38 +1,2 @@
# create-svelte # Map viewer for Scratch Empires
This is the unofficial map viewer for [https://scratch.mit.edu/discuss/topic/647837/](Scratch Empires S2).
Everything you need to build a Svelte project, powered by [`create-svelte`](https://github.com/sveltejs/kit/tree/master/packages/create-svelte).
## Creating a project
If you're seeing this, you've probably already done this step. Congrats!
```bash
# create a new project in the current directory
npm create svelte@latest
# create a new project in my-app
npm create svelte@latest my-app
```
## Developing
Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
```bash
npm run dev
# or start the server and open the app in a new browser tab
npm run dev -- --open
```
## Building
To create a production version of your app:
```bash
npm run build
```
You can preview the production build with `npm run preview`.
> To deploy your app, you may need to install an [adapter](https://kit.svelte.dev/docs/adapters) for your target environment.

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@ -7,5 +7,7 @@
<link href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@700:500&display=swap" rel="stylesheet"> <link href="https://fonts.googleapis.com/css2?family=Open+Sans:wght@700:500&display=swap" rel="stylesheet">
%sveltekit.head% %sveltekit.head%
</head> </head>
%sveltekit.body% <div style="display: contents">
%sveltekit.body%
</div>
</html> </html>

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@ -1,37 +1,38 @@
<script> <script>
let docW, mapW, docH, mapH; var docDimensions = [0,0];
var mapDimensions = [0,0];
var viewPos = [0,0];
var pos = [0,0];
var posMouse = [0,0];
var posMouseHook = [0,0];
var top = 0; var isMouse = false;
var left = 0;
var keys = {}; function mouseDown(e) {
isMouse = true;
var vel = [0,0];
var pos = [0,0];
function keydown(e) {
keys[e.key.toLowerCase()] = true;
}; };
function keyup(e) { function mouseUp(e) {
keys[e.key.toLowerCase()] = false; isMouse = false;
}; };
setInterval(function() { function mouseMove(e) {
var isShift = keys['q']; posMouse = [e.clientX,e.clientY];
vel[0] += ((keys['a'] ? 1 : 0) - (keys['d'] ? 1 : 0)) * (isShift ? 5 : 1);
vel[1] += ((keys['w'] ? 1 : 0) - (keys['s'] ? 1 : 0)) * (isShift ? 5 : 1);
vel[0] *= 0.9; if (isMouse) {
vel[1] *= 0.9; for (var i = 0; i < 2; i++) {
var deltaPos = posMouse[i] - posMouseHook[i];
pos[i] += deltaPos;
pos[0] += vel[0]; var viewOffset = mapDimensions[i] - docDimensions[i];
pos[1] += vel[1]; viewPos[i] = (pos[i] - viewOffset / 2) + 'px';
}
}
left = (pos[0] - mapW/2 + docW/2) + 'px'; posMouseHook = posMouse;
top = (pos[1] - mapH/2 + docH/2) + 'px';
},10); };
</script> </script>
<style> <style>
@ -58,24 +59,20 @@ setInterval(function() {
z-index: 1; z-index: 1;
color: var(--light-1); color: var(--light-1);
} }
#ui-right {
text-align: right;
}
</style> </style>
<svelte:window on:keydown={keydown} on:keyup={keyup}/> <svelte:window on:mousedown={mouseDown} on:mouseup={mouseUp} on:mousemove={mouseMove}/>
<div id='ui-wrap'> <div id='ui-wrap'>
<div> <div>
WASD to pan or move map (+ Q to speed up) <br/> Mouse to pan or move map <br/>
</div> </div>
</div> </div>
<div class='document' bind:clientWidth={docW} bind:clientHeight={docH} > <div class='document' bind:clientWidth={docDimensions[0]} bind:clientHeight={docDimensions[1]} >
<div class='area' bind:clientWidth={mapW} bind:clientHeight={mapH} style='top: {top}; left: {left}'> <div class='area' bind:clientWidth={mapDimensions[0]} bind:clientHeight={mapDimensions[1]} style='top: {viewPos[1]}; left: {viewPos[0]}'>
<img src='/map.svg' > <img src='/map.svg' >
</div> </div>
</div> </div>

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