better assets

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biglyderv 2024-09-14 22:02:23 -04:00
parent 95adfdabdf
commit e03321351d
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GPG key ID: 33AC87E9ACE66954
8 changed files with 530 additions and 1452 deletions

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@ -1,15 +1,15 @@
//const width = 2048;
//const height = 2048;
const tileSize = 128;
// todo: make names better
const chunkSize = 16;
const assets = [
'assets/ground1.svg',
'assets/ground2.svg',
'assets/groundA.svg',
'assets/groundB.svg',
'assets/player.svg',
'assets/ground3.svg',
'assets/ground4.svg',
'assets/ground5.svg',
'assets/ground6.svg'
'assets/collapseA.svg',
'assets/collapseB.svg',
'assets/nothing.svg',
'assets/box.svg'
];
function getRGBA(data, i) {
@ -50,8 +50,8 @@ function toPoint(x2, y2, base, fac, exp, inSize) {
}
function getChunk(x, y) {
let cx = Math.floor(x / 16);
let cy = Math.floor(y / 16);
let cx = Math.floor(x / chunkSize);
let cy = Math.floor(y / chunkSize);
let id = cx + ',' + cy;
@ -80,14 +80,14 @@ Game.prototype.placeBlock = function (block) {
let x = Math.round(camera[0] / tileSize);
let y = Math.round(camera[1] / tileSize);
let bx = x % 16;
let by = y % 16;
let bx = x % chunkSize;
let by = y % chunkSize;
let id = getChunk(x, y);
let chunk = this.modChunks[id] = this.modChunks[id] || new Uint8Array(16 * 16);
let chunk = this.modChunks[id] = this.modChunks[id] || new Uint8Array(chunkSize * chunkSize);
chunk[by * 16 + bx] = block + 1;
chunk[by * chunkSize + bx] = block + 1;
}
Game.prototype.player = function () {
@ -143,11 +143,11 @@ Game.prototype.main = function () {
let chunk = this.modChunks[id];
let bx = Math.round(x / tileSize) % 16;
let by = Math.round(y / tileSize)% 16;
let bx = Math.round(x / tileSize) % chunkSize;
let by = Math.round(y / tileSize)% chunkSize;
if (chunk && chunk[by * 16 + bx] != 0) {
ctx.drawImage(this.assets[chunk[by * 16 + bx] - 1], x2, y2, tileSize, tileSize);
if (chunk && chunk[by * chunkSize + bx] != 0) {
ctx.drawImage(this.assets[chunk[by * chunkSize + bx] - 1], x2, y2, tileSize, tileSize);
continue;
}