spawn in void less

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biglyderv 2024-09-13 18:04:29 -04:00
parent 8806aa1f41
commit 1afdddc882
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@ -142,18 +142,18 @@ Game.prototype.map = function () {
base[i] = Math.max(base[i], 0); base[i] = Math.max(base[i], 0);
base[i] = Math.min(base[i], 1); base[i] = Math.min(base[i], 1);
base[i] = Math.pow(base[i], 0.3); base[i] = Math.pow(base[i], 0.3);
base[i] = base[i] * 0.5 + 0.5; base[i] = base[i] * 0.3 + 0.7;
//base[i] = (Math.random() > 0.5) ? 0 : 1; //base[i] = (Math.random() > 0.5) ? 0 : 1;
} }
this.fac = 1; this.fac = 1;
let x2 = 0, y2 = 0; let x2 = 0, y2 = 0, mask = 0;
for (let i = 0; i < 1000000; i++) { for (let i = 0; i < 1000000; i++) {
x2 = Math.random() * 1e7; x2 = Math.random() * (1.000012 ** i) * 1e2;
y2 = Math.random() * 1e7; y2 = Math.random() * (1.000012 ** i) * 1e2;
let mask = toPoint(x2, y2, base, this.fac, exp, inSize); mask = toPoint(x2, y2, base, this.fac, exp, inSize);
if (mask == 1) break; if (mask == 1) break;
} }
this.camera = [x2, y2]; this.camera = [x2, y2];