spawn in void less
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8806aa1f41
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1 changed files with 5 additions and 5 deletions
10
js/index.js
10
js/index.js
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@ -142,18 +142,18 @@ Game.prototype.map = function () {
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base[i] = Math.max(base[i], 0);
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base[i] = Math.max(base[i], 0);
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base[i] = Math.min(base[i], 1);
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base[i] = Math.min(base[i], 1);
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base[i] = Math.pow(base[i], 0.3);
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base[i] = Math.pow(base[i], 0.3);
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base[i] = base[i] * 0.5 + 0.5;
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base[i] = base[i] * 0.3 + 0.7;
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//base[i] = (Math.random() > 0.5) ? 0 : 1;
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//base[i] = (Math.random() > 0.5) ? 0 : 1;
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}
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}
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this.fac = 1;
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this.fac = 1;
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let x2 = 0, y2 = 0;
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let x2 = 0, y2 = 0, mask = 0;
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for (let i = 0; i < 1000000; i++) {
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for (let i = 0; i < 1000000; i++) {
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x2 = Math.random() * 1e7;
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x2 = Math.random() * (1.000012 ** i) * 1e2;
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y2 = Math.random() * 1e7;
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y2 = Math.random() * (1.000012 ** i) * 1e2;
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let mask = toPoint(x2, y2, base, this.fac, exp, inSize);
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mask = toPoint(x2, y2, base, this.fac, exp, inSize);
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if (mask == 1) break;
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if (mask == 1) break;
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}
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}
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this.camera = [x2, y2];
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this.camera = [x2, y2];
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