<head> <title> Revsca </title> <link rel="stylesheet" type="text/css" href="index.css"> </link> </head> <body> <audio id="audio"> <source src="https://vgmdownloads.com/soundtracks/teenage-mutant-ninja-turtles-iv-turtles-in-time/hxqwnkeotz/04%20Big%20Apple%2C%203%20A.M..mp3" type="audio/mp3"> </audio> <div class="leftinfo"> <h2> CHANGELOG </h2> <p>7/31/2020: This thing exists now.</p> </div> <img src="logo.svg" width="400px" height="300px" class="center">(this icon sucks lol and this text is off-center) <img src="" width="400px" height="300px" class="right" id="img"><br> <button onclick="audio.play()" class="center"> Enable Audio </button><br> <button onmouseenter='select("what")' onclick="window.location.href='#what'" class="center"> What is this? </button><br> <button onmouseenter='select("archetypes")' onclick="window.location.href='#archetypes'" class="center"> Archetypes </button><br> <button onmouseenter='select("nation")' onclick="window.location.href='#nation'" class="center"> Creating a Nation </button><br> <button onmouseenter='select("research")' onclick="window.location.href='#research'" class="center"> Do your research! </button><br> <button onclick='window.location.href = "https://scratch.mit.edu/studios/27259159/"' onmouseenter='select("studio")' class="center"> Scratch Studio </button> <h1 id="what"> What is this? </h1> <div class="center"> Revsca is a collab dervied from Letternations that is mainly Minecraft, unlike the previous three in the series. </div> <div class="center"> It is basically a mix of ScratchCiv and Letternations, with a few tweaks. </div> <div class="center"> If you don't know what Letternations and Scratchciv are, then in simpler terms, Revsca is basically Minecraft nations </div> <div class="center"> fighting with both dumbness and sheer power. </div> <div class="center"> However, there isn't just war; there is some moments of </div> <div class="center"> resource-gathering, building, and playing Minecraft in general. </div> <h1 id="archetypes"> Archetypes </h1> <div class="center"> Archetypes are basically how a nation behaves. </div> <div class="center"> Diplomacy, economy, freedom, military, and focus on infastucture all contribute to archetypes. </div> <div class="center"> Diplomatic nations are typically friendly towards other nations, and try to stop wars from happening. </div> <div class="center"> Diplomatic nations are pretty safe to be in, but expand less due to them trying to avoid war. </div><br> <div class="center"> Economic nations are all for the profit. They gather resources in bulk, then they trade them off for diamonds </div> <div class="center"> and other valuables. </div> <div class="center"> They also sometimes have some of the most massive claims, and they have good bribes (sometimes). </div> <div class="center"> However, "hogging" land is a frowned upon practice, so these nations can sometimes get warred. </div><br> <div class="center"> Military nations try to conquer the world (or portions of it). They are ruthless. </div> <div class="center"> Because of their relation with "dumbness", a form of a military power, they can be a fun nation to be in. </div> <div class="center"> However, military nations are typically not very safe to be in; they can sometimes get massively destroyed. </div><br> <div class="center"> Infastructure-focused nations are all about design and building. They want their nation to look nice. </div> <div class="center"> However, infastructure-focused nations can sometimes have less resources, and typically don't have much land. </div> <h1 id="nation"> Creating a Nation </h1> <div class="center"> If you are reading this, and want to create a nation, you are probably sick of citizenship.. </div> <div class="center"> You want some independence, so you decide to create a nation. Before doing so however, consider some stuff. </div> <div class="center"> First of all, newer nations typically preform lower on cenuses due to having less resources, being newer, etc. </div> <div class="center"> Second of all, if you end up inactive, then you'll be nuked to death, and everything you had will be gone. </div> <div class="center"> Third of all, you don't get as much of a "community effort". </div> <div class="center"> However, it isn't all negatives. Here are some positives. </div> <div class="center"> First of all, newer nations attract people who want to build up small communities, rather than having nothing to do. </div> <div class="center"> Second of all, if you are sick of a nation's laws, and you can't find any nation with the laws you want, then </div> <div class="center"> making a nation is a good way to enforce those laws you want enforced. </div> <h1 id="research"> Do your research! </h1> <div class="center"> This guide doesn't have all information you need to make your intial decision about nationality! </div> <div class="center"> Look around at other nations, see what they have to offer, and evaluate your decision from there. </div> <div class="center"> Also, some players will give some good resources that demonstrate how "good" nations are in each aspect. </div> <div class="center"> It is strongly encouraged to do your own research, and to make resources for new players to learn from! </div> <script src="index.js"></script> </body>