<head>
	<title>
		Revsca
	</title>
	<link rel="stylesheet" type="text/css" href="index.css">
	</link>
</head>
<body>
	<audio id="audio">
		<source src="https://vgmdownloads.com/soundtracks/teenage-mutant-ninja-turtles-iv-turtles-in-time/hxqwnkeotz/04%20Big%20Apple%2C%203%20A.M..mp3" type="audio/mp3">
	</audio>
	<div class="leftinfo">
		<h2>
			CHANGELOG
		</h2>
		<p>7/31/2020: This thing exists now.</p>
	</div>
	<img src="logo.svg" width="400px" height="300px" class="center">(this icon sucks lol and this text is off-center)
	<img src="" width="400px" height="300px" class="right" id="img"><br>
	<button onclick="audio.play()" class="center">
		Enable Audio
	</button><br>
	<button onmouseenter='select("what")' onclick="window.location.href='#what'" class="center">
		What is this?
	</button><br>
	<button onmouseenter='select("archetypes")' onclick="window.location.href='#archetypes'" class="center">
		Archetypes
	</button><br>
	<button onmouseenter='select("nation")' onclick="window.location.href='#nation'" class="center">
		Creating a Nation
	</button><br>
	<button onmouseenter='select("research")' onclick="window.location.href='#research'" class="center">
		Do your research!
	</button><br>
	<button onclick='window.location.href = "https://scratch.mit.edu/studios/27259159/"'  onmouseenter='select("studio")' class="center">
		Scratch Studio
	</button>
	<h1 id="what">
		What is this?
	</h1>
	<div class="center">
		Revsca is a collab dervied from Letternations that is mainly Minecraft, unlike the previous three in the series.
	</div>
	<div class="center">
		It is basically a mix of ScratchCiv and Letternations, with a few tweaks.
	</div>
	<div class="center">
		If you don't know what Letternations and Scratchciv are, then in simpler terms, Revsca is basically Minecraft nations
	</div>
	<div class="center">
		fighting with both dumbness and sheer power.
	</div>
	<div class="center">
		However, there isn't just war; there is some moments of
	</div>
	<div class="center">
		resource-gathering, building, and playing Minecraft in general.
	</div>
	<h1 id="archetypes">
		Archetypes
	</h1>
	<div class="center">
		Archetypes are basically how a nation behaves.
	</div>
	<div class="center">
		Diplomacy, economy, freedom, military, and focus on infastucture all contribute to archetypes.
	</div>
	<div class="center">
		Diplomatic nations are typically friendly towards other nations, and try to stop wars from happening.
	</div>
	<div class="center">
		Diplomatic nations are pretty safe to be in, but expand less due to them trying to avoid war.
	</div><br>
	<div class="center">
		Economic nations are all for the profit. They gather resources in bulk, then they trade them off for diamonds
	</div>
	<div class="center">
		and other valuables.
	</div>
	<div class="center">
		They also sometimes have some of the most massive claims, and they have good bribes (sometimes).
	</div>
	<div class="center">
		However, "hogging" land is a frowned upon practice, so these nations can sometimes get warred.
	</div><br>
	<div class="center">
		Military nations try to conquer the world (or portions of it). They are ruthless.
	</div>
	<div class="center">
		Because of their relation with "dumbness", a form of a military power, they can be a fun nation to be in.
	</div>
	<div class="center">
		However, military nations are typically not very safe to be in; they can sometimes get massively destroyed.
	</div><br>
	<div class="center">
		Infastructure-focused nations are all about design and building. They want their nation to look nice.
	</div>
	<div class="center">
		However, infastructure-focused nations can sometimes have less resources, and typically don't have much land.
	</div>
	<h1 id="nation">
		Creating a Nation
	</h1>
	<div class="center">
		If you are reading this, and want to create a nation, you are probably sick of citizenship..
	</div>
	<div class="center">
		You want some independence, so you decide to create a nation. Before doing so however, consider some stuff.
	</div>
	<div class="center">
		First of all, newer nations typically preform lower on cenuses due to having less resources, being newer, etc.
	</div>
	<div class="center">
		Second of all, if you end up inactive, then you'll be nuked to death, and everything you had will be gone.
	</div>
	<div class="center">
		Third of all, you don't get as much of a "community effort".
	</div>
	<div class="center">
		However, it isn't all negatives. Here are some positives.
	</div>
	<div class="center">
		First of all, newer nations attract people who want to build up small communities, rather than having nothing to do.
	</div>
	<div class="center">
		Second of all, if you are sick of a nation's laws, and you can't find any nation with the laws you want, then
	</div>
	<div class="center">
		making a nation is a good way to enforce those laws you want enforced.
	</div>
	<h1 id="research">
		Do your research!
	</h1>
	<div class="center">
		This guide doesn't have all information you need to make your intial decision about nationality!
	</div>
	<div class="center">
		Look around at other nations, see what they have to offer, and evaluate your decision from there. 
	</div>
	<div class="center">
		Also, some players will give some good resources that demonstrate how "good" nations are in each aspect.
	</div>
	<div class="center">
		It is strongly encouraged to do your own research, and to make resources for new players to learn from!
	</div>
	<script src="index.js"></script>
</body>