CHANGELOG

7/31/2020: This thing exists now.

(this icon sucks lol and this text is off-center)





What is this?

Revsca is a collab dervied from Letternations that is mainly Minecraft, unlike the previous three in the series.
It is basically a mix of ScratchCiv and Letternations, with a few tweaks.
If you don't know what Letternations and Scratchciv are, then in simpler terms, Revsca is basically Minecraft nations
fighting with both dumbness and sheer power.
However, there isn't just war; there is some moments of
resource-gathering, building, and playing Minecraft in general.

Archetypes

Archetypes are basically how a nation behaves.
Diplomacy, economy, freedom, military, and focus on infastucture all contribute to archetypes.
Diplomatic nations are typically friendly towards other nations, and try to stop wars from happening.
Diplomatic nations are pretty safe to be in, but expand less due to them trying to avoid war.

Economic nations are all for the profit. They gather resources in bulk, then they trade them off for diamonds
and other valuables.
They also sometimes have some of the most massive claims, and they have good bribes (sometimes).
However, "hogging" land is a frowned upon practice, so these nations can sometimes get warred.

Military nations try to conquer the world (or portions of it). They are ruthless.
Because of their high relations with "dumbness", a form of a military power present everywhere,
they can be a fun nation to be in.
However, military nations are typically not very safe to be in; they can sometimes get massively destroyed.

Infastructure-focused nations are all about design and building. They want their nation to look nice.
However, infastructure-focused nations can sometimes have less resources, and typically don't have much land.

Creating a Nation

If you are reading this, and want to create a nation, you are probably sick of citizenship..
You want some independence, so you decide to create a nation. Before doing so however, consider some stuff.
First of all, newer nations typically preform lower on cenuses due to having less resources, being newer, etc.
Second of all, if you end up inactive, then you'll be nuked to death, or you will be deleted for inactivity.
Third of all, you don't get as much of a "community effort".
However, it isn't all negatives. Here are some positives.
First of all, newer nations attract people who want to build up small communities, rather than having nothing to do.
Second of all, if you are sick of a nation's laws, and you can't find any nation with the laws you want, then
making a nation is a good way to enforce those laws you want enforced.

Do your research!

This guide doesn't have all information you need to make your intial decision about nationality!
Look around at other nations, see what they have to offer, and evaluate your decision from there.
Also, some players will give some good resources that demonstrate how "good" nations are in each aspect.
It is strongly encouraged to do your own research, and to make resources for new players to learn from!