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+h2, h1 {
+ text-align: center;
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+
+
+ Revsca
+
+
+
+
+
+
+
+
+ CHANGELOG
+
+
7/31/2020: This thing exists now.
+
+ (this icon sucks lol and this text is off-center)
+
+
+
+
+
+
+
+
+ What is this?
+
+
+ Revsca is a collab dervied from Letternations that is mainly Minecraft, unlike the previous three in the series.
+
+
+ It is basically a mix of ScratchCiv and Letternations, with a few tweaks.
+
+
+ If you don't know what Letternations and Scratchciv are, then in simpler terms, Revsca is basically Minecraft nations
+
+
+ fighting with both dumbness and sheer power.
+
+
+ However, there isn't just war; there is some moments of
+
+
+ resource-gathering, building, and playing Minecraft in general.
+
+
+ Archetypes
+
+
+ Archetypes are basically how a nation behaves.
+
+
+ Diplomacy, economy, freedom, military, and focus on infastucture all contribute to archetypes.
+
+
+ Diplomatic nations are typically friendly towards other nations, and try to stop wars from happening.
+
+
+ Diplomatic nations are pretty safe to be in, but expand less due to them trying to avoid war.
+
+
+ Economic nations are all for the profit. They gather resources in bulk, then they trade them off for diamonds
+
+
+ and other valuables.
+
+
+ They also sometimes have some of the most massive claims, and they have good bribes (sometimes).
+
+
+ However, "hogging" land is a frowned upon practice, so these nations can sometimes get warred.
+
+
+ Military nations try to conquer the world (or portions of it). They are ruthless.
+
+
+ Because of their relation with "dumbness", a form of a military power, they can be a fun nation to be in.
+
+
+ However, military nations are typically not very safe to be in; they can sometimes get massively destroyed.
+
+
+ Infastructure-focused nations are all about design and building. They want their nation to look nice.
+
+
+ However, infastructure-focused nations can sometimes have less resources, and typically don't have much land.
+
+
+ Creating a Nation
+
+
+ If you are reading this, and want to create a nation, you are probably sick of citizenship..
+
+
+ You want some independence, so you decide to create a nation. Before doing so however, consider some stuff.
+
+
+ First of all, newer nations typically preform lower on cenuses due to having less resources, being newer, etc.
+
+
+ Second of all, if you end up inactive, then you'll be nuked to death, and everything you had will be gone.
+
+
+ Third of all, you don't get as much of a "community effort".
+
+
+ However, it isn't all negatives. Here are some positives.
+
+
+ First of all, newer nations attract people who want to build up small communities, rather than having nothing to do.
+
+
+ Second of all, if you are sick of a nation's laws, and you can't find any nation with the laws you want, then
+
+
+ making a nation is a good way to enforce those laws you want enforced.
+
+
+ Do your research!
+
+
+ This guide doesn't have all information you need to make your intial decision about nationality!
+
+
+ Look around at other nations, see what they have to offer, and evaluate your decision from there.
+
+
+ Also, some players will give some good resources that demonstrate how "good" nations are in each aspect.
+
+
+ It is strongly encouraged to do your own research, and to make resources for new players to learn from!
+
+
+
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diff --git a/letternations4/index.js b/letternations4/index.js
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+++ b/letternations4/index.js
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+var isPlaying = false;
+var audio = document.getElementById("audio");
+var img = document.getElementById("img");
+audio.loop = true;
+function noExist() {
+ window.alert("lol this doesn't exist yet")
+}
+function select(thing) {
+ img.src = thing + ".png";
+}
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diff --git a/letternations4/logo.svg b/letternations4/logo.svg
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+
+
+
+