diff --git a/letternations4/index.css b/letternations4/index.css new file mode 100644 index 0000000..a7232cb --- /dev/null +++ b/letternations4/index.css @@ -0,0 +1,37 @@ +html { + background: repeating-linear-gradient(45deg,#9c4d40,#9c4d40 10px,#783226 10px,#783236 20px); + color: #DDDDDD; + font-family: sans-serif; +} +button { + font-family: sans-serif; + font-size: 20px; + background-color: #882222FF; + border: solid 5px #448888FF; + border-radius: 5px; + color: #DDDDDD; +} +.center { + position: relative; + left: 50%; + transform: translate(-50%, 0); + text-align: center; +} +.right { + position: absolute; + right: 0; + border: solid 5px #448888FF; + border-radius: 5px; +} +.leftinfo { + position: fixed; + width: 200px; + height: 100%; + left: 0; + background-color: #663333; + z-index: 10; + overflow-y: auto; +} +h2, h1 { + text-align: center; +} \ No newline at end of file diff --git a/letternations4/index.html b/letternations4/index.html new file mode 100644 index 0000000..ce9f23d --- /dev/null +++ b/letternations4/index.html @@ -0,0 +1,147 @@ + + + Revsca + + + + + + +
+

+ CHANGELOG +

+

7/31/2020: This thing exists now.

+
+ (this icon sucks lol and this text is off-center) +
+
+
+
+
+
+ +

+ What is this? +

+
+ Revsca is a collab dervied from Letternations that is mainly Minecraft, unlike the previous three in the series. +
+
+ It is basically a mix of ScratchCiv and Letternations, with a few tweaks. +
+
+ If you don't know what Letternations and Scratchciv are, then in simpler terms, Revsca is basically Minecraft nations +
+
+ fighting with both dumbness and sheer power. +
+
+ However, there isn't just war; there is some moments of +
+
+ resource-gathering, building, and playing Minecraft in general. +
+

+ Archetypes +

+
+ Archetypes are basically how a nation behaves. +
+
+ Diplomacy, economy, freedom, military, and focus on infastucture all contribute to archetypes. +
+
+ Diplomatic nations are typically friendly towards other nations, and try to stop wars from happening. +
+
+ Diplomatic nations are pretty safe to be in, but expand less due to them trying to avoid war. +

+
+ Economic nations are all for the profit. They gather resources in bulk, then they trade them off for diamonds +
+
+ and other valuables. +
+
+ They also sometimes have some of the most massive claims, and they have good bribes (sometimes). +
+
+ However, "hogging" land is a frowned upon practice, so these nations can sometimes get warred. +

+
+ Military nations try to conquer the world (or portions of it). They are ruthless. +
+
+ Because of their relation with "dumbness", a form of a military power, they can be a fun nation to be in. +
+
+ However, military nations are typically not very safe to be in; they can sometimes get massively destroyed. +

+
+ Infastructure-focused nations are all about design and building. They want their nation to look nice. +
+
+ However, infastructure-focused nations can sometimes have less resources, and typically don't have much land. +
+

+ Creating a Nation +

+
+ If you are reading this, and want to create a nation, you are probably sick of citizenship.. +
+
+ You want some independence, so you decide to create a nation. Before doing so however, consider some stuff. +
+
+ First of all, newer nations typically preform lower on cenuses due to having less resources, being newer, etc. +
+
+ Second of all, if you end up inactive, then you'll be nuked to death, and everything you had will be gone. +
+
+ Third of all, you don't get as much of a "community effort". +
+
+ However, it isn't all negatives. Here are some positives. +
+
+ First of all, newer nations attract people who want to build up small communities, rather than having nothing to do. +
+
+ Second of all, if you are sick of a nation's laws, and you can't find any nation with the laws you want, then +
+
+ making a nation is a good way to enforce those laws you want enforced. +
+

+ Do your research! +

+
+ This guide doesn't have all information you need to make your intial decision about nationality! +
+
+ Look around at other nations, see what they have to offer, and evaluate your decision from there. +
+
+ Also, some players will give some good resources that demonstrate how "good" nations are in each aspect. +
+
+ It is strongly encouraged to do your own research, and to make resources for new players to learn from! +
+ + \ No newline at end of file diff --git a/letternations4/index.js b/letternations4/index.js new file mode 100644 index 0000000..fcb0da2 --- /dev/null +++ b/letternations4/index.js @@ -0,0 +1,10 @@ +var isPlaying = false; +var audio = document.getElementById("audio"); +var img = document.getElementById("img"); +audio.loop = true; +function noExist() { + window.alert("lol this doesn't exist yet") +} +function select(thing) { + img.src = thing + ".png"; +} \ No newline at end of file diff --git a/letternations4/logo.svg b/letternations4/logo.svg new file mode 100644 index 0000000..a57d3e4 --- /dev/null +++ b/letternations4/logo.svg @@ -0,0 +1,318 @@ + + + + + + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + REVSCA + +